Learn Gin Rummy
Know when to knock

Free online gin rummy

Classic two-player gin rummy in your browser, against Gus — a sharp computer opponent. Build melds, cut your deadwood, and knock at the right moment. No download, no signup.

Plays in modern desktop and tablet browsers. Nothing to install.
Gus, your gin rummy opponent
Gus · your opponent

Real gin rummy, easy to read

Classic rules, a clean table, and one opponent worth beating.

Readable cards

Classic four-suit cards with big, bold ranks — the same runs and sets you know, easy to read with no squinting at tiny corner pips. Prefer color? A four-color deck is one click away.

Play against Gus

A sharp computer opponent who reads your discards, starves your melds, and races you to the knock. No lobbies, no waiting.

Real gin rummy scoring

Standard rules all the way: knock at ten deadwood or less, lay off, undercut, go gin for the bonus, and play each match to 100.

No clutter, no catch

Free, with no account and no install. No coins, no casino noise, no forced videos between hands. Open a tab and you're dealt in.

Classic cards, easy to read

Traditional four-suit cards with big, bold ranks — gin rummy the way you remember it. That's the default.

Prefer four colors? It's the exact same game — the four colors map straight onto the four suits, so your eye sorts runs and sets with a little less effort. Switch decks anytime in the game's options.

A HeartsRed
J SpadesBlue
Q ClubsGreen
K DiamondsYellow

A run is cards of the same suit in sequence; a set is the same rank in different suits.A run is cards of the same color in sequence; a set is the same rank in different colors.

How to play gin rummy

Three steps. Thirty seconds to learn.

Draw & build

Draw a card and form runs (same suit in sequence) and sets (same rank, different suits).

Cut your deadwood

Discard your unmatched cards until your leftover count drops to ten or less.

Knock & score

Knock to end the hand and compare. The lower count takes the box; first to 100 wins the match — go gin or undercut for a bonus.

Just the card game

No coins. No casino. No catch.

No forced video ads

No videos between hands, no pop-ups breaking your game mid-round. Just the next deal.

No coins or chests

No coin economy, no rigged-feeling matchmaking. You win or lose on the cards, not on a wallet.

A calm table

A quiet green-felt table built to read clearly — comfortable for a quick hand or a long match to 100.

Learn gin rummy

Quick guides for the rules people actually search for.

Gin rummy rules

The complete setup, turn flow, melds, knocking, gin, and scoring basics.

How to play gin rummy

A beginner-friendly walkthrough from the deal to your first knock.

Gin rummy scoring

Deadwood, gin bonuses, undercuts, layoff, and match totals explained.

2-player gin rummy rules

The standard rules for playing gin rummy with two people.

Play vs. the computer

Practice gin rummy solo against Gus — free, no download.

Questions

The quick stuff before you sit down.

Is it free to play?

Yes — completely free, with no account and no download. Just open it in your browser and play.

Do I need to install anything?

No. It runs in any modern desktop or tablet browser — nothing to download or sign up for.

Is this real gin rummy?

Yes — standard two-player gin rummy rules: draw and discard, knock at ten deadwood or less, lay off, undercut, go gin, and play each match to 100. By default the cards use classic suits with big, easy-to-read ranks, and you can switch to a four-color deck if you prefer.

What does it mean to knock?

Knocking ends the hand and reveals both players' melds. You can knock once your unmatched cards (deadwood) total ten or less — but wait too long and your opponent may knock first or go gin.

Can I play on my phone?

It's built for desktop and tablet play. Phone-sized screens are intentionally not supported because the cards and text need room to stay readable.

Do I need to know how to play?

No — a quick tutorial and on-screen hints get you going in under a minute. If you already know gin rummy, you'll feel at home immediately.

What a hand feels like

Draw, build, knock — the whole rhythm in three beats.

Draw

Take the top of the stock or the discard, then decide what to keep.

Build melds

Group runs of one suit in sequence and sets of a matching rank.

Knock

Once your deadwood is ten or less, knock to end the hand and score.

Ready to deal?

Gus is shuffling. One tab, no signup, and you're in.

Play gin rummy free →